docs / get started / quickstart

Quickstart

From a fresh Houdini scene to a scattered forest floor in five minutes. Six steps. No prior knowledge of the HDA required.

Install the HDA

Drop SP_Scatter.hda into $HOUDINI_USER_PREF_DIR/otls/, or load it from File → Import → Houdini Digital Asset. Restart Houdini.

Open the Ivy Scatter panel

From the Pane menu, choose New Pane Tab Type → Ivy Scatter. The panel opens on the "Dark Blue" theme by default.

Set a surface

Select a piece of geometry in your scene — a ground plane, a terrain, a wall — then click Set Surface. The label flips from amber to slate-blue when set.

Add scatter assets

Click Add Asset(s) and pick one or more meshes (grass, rocks, ivy, debris — anything). Each becomes a card in the asset tray. Adjust per-asset weight in the Wt: field to bias the scatter.

Paint the mask

Click ▶ PAINT. In the viewport, drag across the surface — the painted area lights up. Tune Radius, Opacity, Falloff Soft in the Brush Shape section to taste.

Create the network

Click Create Network. The HDA cooks; assets scatter; the bottom-right counter updates to N asset(s) loaded. If you don't like the result, tweak Density / Min Spacing / Min Distance and hit Recache Strokes.

Stuck? The screenshot walkthroughs annotate the same flow with pinned numbers on every region of the panel.